Echo Whitefoot
Oct 21, 2017 20:11:31 GMT -5
Post by Echo on Oct 21, 2017 20:11:31 GMT -5
Echo Whitefoot
Still waters run deep, and hide many things.
I. Played By: Scath
II. Class: Scout
III. Starting Skills
Sign-Seer | Skill After much trial and error, one can read simple human words - like "Beans" or the ever useful phrase "Rat Poison." |
Swift | Travel on foot is hardly a struggle for thee - take a day off your travel time with a successful constitution roll. |
Food from the Earth | One can find food along the path, and so do not consume food rations on journeys. |
Closeblades | The ability to wield touch-range daggers and short-blades. |
IV. Starting Items
Deadleaf Cape | A cloak that helps one blend in among foliage, gives +1 to rolls to stay hidden in foliage. | (Camouflage) |
Matchbox Backpack Pack | A backpack made from an empty matchbox. The striker on the side still works! | (Fire-Starter) |
Cat-Claw Karambit | A rare hooked blade made from a cat claw. Deals wounds that are easily infected, and difficult to disarm. | (Touch) (Dirty Wounds) (Un-disarmable) |
Charcoal | A dusty, porous, black rock. Very messy, but also very useful! | (Messy) |