Rosewood
Oct 20, 2017 0:53:46 GMT -5
Post by Rosewood on Oct 20, 2017 0:53:46 GMT -5
ROSEWOOD
creativity takes courage
I. Played By: Keira
II. Class: Alchemist
III. Starting Skills
Meal Prep | Craft a delicious meal, with the right ingredients of course. That, and a successful constitution roll. |
Architect | Design new homes and shops for the colony - or for yourself. |
Identify | Parse out what a plant or animal might be and all the effects it may have - with a good enough intelligence roll. |
Food from the Earth | One can find food along the path, and so do not consume food rations on journeys. |
IV. Starting Items
Inventor's Pouch | A small pouch with bits of string, slivers of metal, and similar raw materials that could be quickly fashioned into makeshift tools. | (Crafting Tool) |
Honey Mead | A rare mead distilled for over 6 months - it can warm the cold and remove fear-based conditions. | (Alcohol) |
Wheat | Accounts for the majority of the colony's diet. Trade it at the colony supply, or eat it on a journey. | (Food) |
Yarn Necklace | A necklace woven from yard, some have charms on them, others are plain. Cute! | (Clothing) |